Social & External
Dharma (voice)
Galindo (voice)
Pablo (voice)
A nostalgia-prone man finds himself transported to a world where seventh grade lasts forever.
Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.
When diabolical genius Dr. Evil travels back in time to steal superspy Austin Powers's ‘mojo,’ Austin must return to the swingin' '60s himself - with the help of American agent, Felicity Shagwell - to stop the dastardly plan. Once there, Austin faces off against Dr. Evil's army of minions to try to save the world in his own unbelievably groovy way.
The world's most shagadelic spy continues his fight against Dr. Evil. This time, the diabolical doctor and his clone, Mini-Me, team up with a new foe—'70s kingpin Goldmember. While pursuing the team of villains to stop them from world domination, Austin gets help from his dad and an old girlfriend.
Marty and Doc are at it again as the time-traveling duo head to 2015 to nip some McFly family woes in the bud. But things go awry thanks to bully Biff Tannen and a pesky sports almanac. In a last-ditch attempt to set things straight, Marty finds himself bound for 1955 and face to face with his teenage parents -- again.
The final installment finds Marty digging the trusty DeLorean out of a mineshaft and looking for Doc in the Wild West of 1885. But when their time machine breaks down, the travelers are stranded in a land of spurs. More problems arise when Doc falls for pretty schoolteacher Clara Clayton, and Marty tangles with Buford Tannen.
The four turtles travel back in time to the days of the legendary and deadly samurai in ancient Japan, where they train to perfect the art of becoming one. The turtles also assist a small village in an uprising.
Lewis, a brilliant young inventor, is keen on creating a time machine to find his mother, who abandoned him in an orphanage. Things take a turn when he meets Wilbur Robinson and his family.
The sequel to The Visitors reunites us with those lovable ruffians from the French Medieval ages who - through magic - are transported into the present, with often drastic consequences. Godefroy de Montmirail travels to today to recover the missing family jewels and a sacred relic, guarantor of his wife-to-be's fertility. The confrontation between Godefroy's repellent servant Jack the Crack and his descendent, the effete Jacquart, present-day owner of the chateau, further complicates the matter.
Hundreds of years after humans have settled on Mars, Regulator Rogul and Lord Jens Maul, lead a force of Martians to Earth in order to conquer the planet. Queen Metaphor looks to the gay heroes aboard the spaceship Surprise -- Captain Kork, Mr. Spuck, and first engineer Schrotty -- for help.
After a wizard's spell goes awry, 12th-century Gallic knight Godefroy de Papincourt, Count of Montmirail finds himself transported to 1993, along with his dimwitted servant, Jacquouille la Fripouille. Startled and perplexed by modern technology, the duo run amok, destroying cars and causing chaos until they meet Beatrice de Montmirail, an aristocratic descendant of the nobleman, who may be able to help them get back to 1123.
It's been five years since everything was awesome and the citizens are facing a huge new threat: LEGO DUPLO® invaders from outer space, wrecking everything faster than they can rebuild.
Momo is a young orphan girl who lives in the ruins of an old Roman amphitheater and becomes friends with everybody in the neighborhood. But when a powerful international corporation starts stealing everybody’s time, nobody has any time left for her, let alone their friends or families. Momo, together with Master Hora, the custodian of time, are the only ones who can go up against the time thieves before all is lost forever.
Three friends discover that they have the power to travel back and forth 20 years with a sneeze. However, the future is not as good as they hope, and they need to take on the responsibility of saving the world.
In this time-travel animated adventure, journey to the mountainous region of Macchu Picchu in Peru, where an Incan princess helps an adventurer discover his true self in the chaotic 15th century. But will he rise to the occasion? It depends on whether he can find the wherewithal to face his own demons.
Because of a bet, Werner and his friend have to construct the fastest vehicle to win a race, because life depends on it.
When Norman Graysmith is invited into the home of an aspiring serial killer, Aidan Mendle, he believes he has the subject for the documentary that will make his career.
Bill and Ted are high school buddies starting a band. They are also about to fail their history class—which means Ted would be sent to military school—but receive help from Rufus, a traveller from a future where their band is the foundation for a perfect society. With the use of Rufus' time machine, Bill and Ted travel to various points in history, returning with important figures to help them complete their final history presentation.
Amiable slackers Bill and Ted are once again roped into a fantastical adventure when De Nomolos, a villain from the future, sends evil robot duplicates of the two lads to terminate and replace them. The robot doubles actually succeed in killing Bill and Ted, but the two are determined to escape the afterlife, challenging the Grim Reaper to a series of games in order to return to the land of the living.
After experiencing the worst day of their lives, roommates Will and Ben - one a poorly paid law-clerk and the other a failing stand-up comedian - wake up to find a functional time machine on their coffee table.