Bored Hatamoto film #4
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A lone gambler tries to keep a yakuza family from taking over a festival in Kitakyushu. After away from his hometown for 13 years, Ryuji comes back and saves the town that is becoming run-down from yakuza’s ill deeds.
Two child performers lose their money, but are saved by the masked avenger Kurama Tengu. When the children return the favor in foiling an attempt on the hero's life, they find themselves in need of protection once again...
The famed leader Oda Nobunaga had two right-hand men who contributed to unifying the nation. One was Akechi Mitsuhide and the other Kinoshita Tokichiro, both rivals of each other for higher promotions. Eventually Mitsuhide was recognized for his work and was given a castle. However, Nobunaga's ambition to conquer the nation did not allow Mitsuhide to live happily in his territory. That is when an idea flashed across Mitsuhide's mind… Akechi Mitsuhide, the man who was considered to be the most intelligent general of the warring states era. What was the truth about him, Oda Nobunaga's best general and murderer?
Akira Kurosawa's lauded feudal epic presents the tale of a petty thief who is recruited to impersonate Shingen, an aging warlord, in order to avoid attacks by competing clans. When Shingen dies, his generals reluctantly agree to have the impostor take over as the powerful ruler. He soon begins to appreciate life as Shingen, but his commitment to the role is tested when he must lead his troops into battle against the forces of a rival warlord.
Ichi is a blind entertainer that travels the countryside with her traditional Japanese guitar and walking stick. She’s in search for the kind man that brought her up as a child, but because of her beauty she encounters problems every step of the way. Fortunately for Ichi, she is also a gifted swordswoman and carries a lethal blade within her walking stick.
When an artist dies, the official cause of death is judged to be a stroke, but his daughter suspects foul play. She recruits the services of an assassin, who by chance encounters an old friend...
Momotaro carries this sword into battle against injustice in shogunate Japan. Aided by ninja he must now wage a furious battle against the terrible “Ran” clan, villains in league with Ohara Ukon, a bitter samurai nursing a grudge against the shogunate. Together the ruthless conspirators will threaten the foundations of shogunate rule over Japan. Only the relentless slashing sword of Momotaro may save the nation from the Ran clan's army of killers.
Ryunosuke, a gifted swordsman plying his trade during the turbulent final days of Shogunate rule, has no moral code and kills without remorse. It’s a way of life that leads to madness.
From all over Japan, the greatest warriors: Yagyu Jubei, Miyamoto Musashi, Araki Mataemon, and more came to test their blades in a tournament of swords. But behind the match a bloodthirsty plot is born. Tokugawa Yorinobu, a corrupt shogunate official plans to assassinate Shogun Iemitsu and take his place. With scheming samurai Yui Shosetsu and ruthless Negoro ninja leader Genyusai, he plans to incite a ronin uprising and cut a bloody trail across Japan, with terrifying Chinese gunboats to back his play. Matsudaira Izu-no-kami, councilor and friend to the shogun, along with master swordsman Yagyu Jubei and ninja master Hanzo Hattori must stop Yui Shosetsu and his army of ronin and ninja assassins from tearing the country in half and taking over the government!
The rise of the famed gambler.
A samurai answers a village's request for protection after he falls on hard times. The town needs protection from bandits, so the samurai gathers six others to help him teach the people how to defend themselves, and the villagers provide the soldiers with food.
Nathan Algren is an American hired to instruct the Japanese army in the ways of modern warfare, which finds him learning to respect the samurai and the honorable principles that rule them. Pressed to destroy the samurai's way of life in the name of modernization and open trade, Algren decides to become an ultimate warrior himself and to fight for their right to exist.
Pursued by formidable Chinese assassins, young Kotaro and his dog run into No Name, a mysterious stranger who gets pulled into the chase. The unlikely companions form a bond over saving the dog from a poison attack, but chaos erupts when the assassins find Kotaro, and No Name must face his past before a horrible fate is met again.
The secret warriors of feudal Japan were the ninja. Sent on impossible missions, the ninja were trained to work in shadows, gather information and defeat the enemy to build a world of peace. Akakage, Aokage, and Asuka are rookie ninjas under the tutelage of Shirokage. Their life is a series of perilous missions that entail intrigue, deception and intimidation.
The second film in the 20 Duels of Young Shingo trilogy directed by Sadatsugu Matsuda.
While on his journey through the countryside of Japan, Shingo encounters many people whose lives have been affected by his actions. Though the many duels he fought were intended to bring justice to those who sought to do evil, he is faced with the knowledge that his victories have also caused suffering amont the family members of his victims-leading him to question his life's philosophy. This superb film is the final chapter in this part of Shingo's story. A fitting tribute to his quest to be the supreme swordsman.
During the 1880's a young swordsman, Saotome Gengo, on his way to Tokyo stops at an inn in a small town. But he does not know that his prowess has already attracted envious attention and that Senzo, the boss of the local gang, plans to have him killed. Seiji, the disowned son of the innkeeper, has run up a big gambling bill and, to settle it, the hoodlums decide to kill him. He is saved, however, by Hanako, star of the dancing troupe also staying at the inn. Gengo meets Hanako and learns that the troupe cannot open their show because the local police corruptly demand too much of the receipts. After another fight, Gengo sees the police-chief on behalf of the troupe, but is refused. So he suspects that the police and the hoodlums are implicated with each other. There seems no way to open the show until they hear that the governor is coming to the town for a local banquet. They appeal to him and he promises to investigate. It is decided that a duel will settle the matter...
In 1604, Miyamoto Musashi attacked the Yoshioka family at their dojo and defeated master Seijūrō and his younger brother Denshichirō in two duels. To save their reputation, the Yoshioka family decides to fight back with all 100 family members and hire an additional 300 samurai. Now Musashi sets out to defeat all 400 enemies in his most famous battle.
Rick, a down-and-out American boxer, is hired to transport a sword to Japan, unaware that the whole thing is a set up in a bitter blood-feud between two brothers, one who follows the traditional path of the samurai and the other a businessman. At the behest of the businessman, Rick undertakes samurai training from the other brother, but joins his cause. He also becomes romantically involved with the samurai's daughter.
The secret map of the treasure of Kenzan was stolen out of the house of a former soldier in Awa. A fight over the treasure that the map shows happens among the Rozyu, a Ronin, a thief, and the Hyodo family. Is the treasure there? Who will get it? Masakazu Tamura plays the role of a ronin from Edo, Hayato Arakida, from the Mumyo Tenshin school dojo and a swordmaster working for Lord Awa. The film is based on the original work of Kyotaro Nishimura. A period show with a fierce fight on a raft going down a river and romance.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
The "Academy Island Incident" in which four "kings" cross paths... Since then, Silver Clansmen Kuroh Yatogami and Neko have been searching for their master, Shiro. Without finding any clues to Shiro's whereabouts, the two became disheartened. However, one day, they see HOMRA members Rikio Kamamoto and Anna Kushina being chased by someone.
A highly experimental film presenting a story out of chronological order taking place 15 years after a near-apocalyptic catastrophe, about four traumatized 14 year olds who are tasked with piloting massive humanoid decisive weapons called Evangelion, the psychologically maladjusted adults who handle and command them, and the events and forces that affect them or which they take part in as they engage massive hostile invaders known as "Angels."
In feudal Japan, during a bloody war between clans, two cowardly and greedy peasants, soldiers of a defeated army, stumble upon a mysterious man who guides them to a fortress hidden in the mountains.
A pair of down-on-their-luck swordsmen arrive in a dusty, windblown town, where they become involved in a local clan dispute. One, previously a farmer, longs to become a noble samurai. The other, a former samurai haunted by his past, prefers living anonymously with gangsters. But when both men discover the wrongdoings of the nefarious clan leader, they side with a band of rebels who are under siege at a remote mountain cabin.
After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
A fugitive lord and his six retainers disguise themselves as monks to bluff their way through a hostile checkpoint.
Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
The mother of a feudal lord's only heir is kidnapped by the lord. Her husband and his samurai father must decide whether to accept the unjust decision, or risk death to rescue her.
A group of travelers is stranded in a small country inn when the river floods during heavy rains. As the bad weather continues, tensions rise amongst the trapped travelers.
In Edo period Japan, a lone ronin lives in a village helping the farmers tend to their land. One day, a group of outlaw swordsmen enter the village.
Wishing to find peace, Zatoichi travels to his old village but only finds trouble when he ends up in a love triangle and finds old scores have followed him home.
Before he was a protector, Kenshin was a fearsome assassin known as Battosai. But when he meets gentle Tomoe Yukishiro, a beautiful young woman who carries a huge burden in her heart, his life will change forever.
Zatoichi is sworn to protect the life of a young girl and without any real allies finds himself in the middle of a bloody turf war.
The aging Zhao embarks on his final and greatest campaign, a road to adventure that will crown his name in glory for all time.
In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.
A group of martial artists seek revenge after being crippled by Tu Tin-To, a martial arts master, and his son.
Ogami Itto is challenged by a quintet of warriors, each armed with one fifth of Ogami's assassin fee and one fifth of the information he needs to complete his assignment.
In a poor district of Edo lives a young samurai named Soza. He has been sent by his clan to avenge the death of his father. He isn't an accomplished swordsman however, and he prefers sharing the life of the residents, teaching the kids how to write etc. When he finally finds the man he is looking for, he will have to decide whether he follows the way of the samurai or chooses peace and reconciliation.
Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.