Social & External
The people behind it
Isabella Lima Jorge
Isabella
Official movie compilation of cutscenes from the 1998 video game StarCraft. StarCraft is a real-time strategy game in which three distinct factions—the Terrans, Zerg, and Protoss—battle for control of the Koprulu Sector while competing agendas and alliances shape a sprawling sci-fi conflict.
The restaurant opens. Customers eat. The restaurant closes. For one employee, this daily routine becomes his personal hell.
Set in early 1900s, young Lana Benton, pushed by the gelid Old Hat man, Mr. Kyn, must confront bizarre creatures in a mysterious dream gland as she follows the last traces of Carole, a girl who escaped from Bunny Hall, a 19th-century girls' orphanage infested with wild rabbits.
In a polluted city, full of contrasts, a unique seed sprouts: a girl from the indigenous past.
In a province in Veneto, Davide runs a run-down adult movie theater while taking refuge in the digital world. When a virtual figure intrudes into reality, his perception begins to crumble.
The story of two homeless brothers and their ambitious dreams of becoming race car drivers. Amidst a harsh reality where they are invisible to society, they embark on a journey of personal development that tests the strength of their love for their dreams, challenging what the world expects of them and showcasing the love of hope and unity.
Five friends embark on an adventure in a mysterious and unexplored world, where their friendship will be threatened by a dispute over the rule of Coltauco.
It is the first skateboarding film recorded in a 100% virtual environment. Directed by Danilo de Alencar Trindade through the production company Abajur, the film explores not only the genre, but also the solitary and surreal aspects that many games are capable of conveying.
You hear the gentle lapping of the water, the shimmer of the waves. The room is all blue. Right in front of you, a fragile signal is picked up on the screen. Step closer, and press A to mimic it. Hold the frequency : This is your first contact with the loneliest whale in the world. Note where it is, we’ll come back to it later.
A portrait of indigenous childhood: Guarani Kaiowá, Guarani Ñandeva, Baniwa and Khisetje.
'Growing a Samorost' is a new documentary movie throwing light on the development process of Samorost 3, the latest part of the Samorost trilogy, released on PC and Mac in March 2016 and later on mobile. Take a look behind the scenes with the game's developers and artists and learn how they approached the creation of its art style and sound, as well as the game design itself.
Vini and Lara are two former child presenters who are invited to revive their old program in a special that will be recorded live 10 years after the end of the show. Between good and bad memories, joys and frustrations, they remember the times when they were loved by the entire country and face the marks that success left on each one's history and on their friendship.
In Cape Verde, where the majority of the population is young, children use olive oil cans, bits of sandals, leftover tires and pieces of cardboard to build their own toys. The absence of a consumer society and the challenges posed by insularity have led them to invent their own recreational independence with almost nothing.
Santiago, a 12-year-old boy with a speech impediment, must confront his overprotective mother to see the girl he likes and be free with who he is.
Momo is a young orphan girl who lives in the ruins of an old Roman amphitheater and becomes friends with everybody in the neighborhood. But when a powerful international corporation starts stealing everybody’s time, nobody has any time left for her, let alone their friends or families. Momo, together with Master Hora, the custodian of time, are the only ones who can go up against the time thieves before all is lost forever.
Hoping to save his sick mother, a boy named Gunner and his friend Jo venture into the remote Wild Horse forest to search for a mythical figure who possesses the secret to immortality. When they go missing, Gunner's father Amos must immerse himself in his son's world to find them.
When Draculaura is led to believe she's the rightful heir to the vampire throne, she and her best ghoulfriends are whisked away to Transylvania for a royal coronation to die for. But they soon discover the hunt for the queen is not over yet. The Ghouls must locate an ancient artifact known as the Vampire's Heart in order to discover the identity of the true Vampire Queen. It's a fangtastic adventure that will lead them from the Tower of Londoom, to a haunted river boat in New Goreleans and finally to the glamorous boo-vie lots of Hauntlywood. Could this be the moment when Draculara finally receives her vampire powers and discovers screams really can come true?
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.
The Oggly family arrive at the municipal rubbish dump of Smelliville and must look for a new home, but they never feel really welcome anywhere. They stink and are for most humans just a tad too oggly. When Firebottom, the family dragon, crash-lands on the run-down rubbish tip of the small town of Smelliville, the Ogglies at once feel at home. And it's here they want to stay.
In a remote village on the island of Carpathia, a shy farm girl named Yuri is raised to fear an elusive animal species known as ochi. But when Yuri discovers a wounded baby ochi has been left behind, she escapes on a quest to bring him home.
Alex, a boy obsessed with scary stories, is trapped by a witch in her modern, magical New York City apartment. His original hair-raising tales are the only thing keeping him safe as he desperately tries to find a way out of this twisted place.
Before Alice went to Wonderland, and before Peter became Pan, they were brother and sister. When their eldest brother dies in a tragic accident, they each seek to save their parents from their downward spirals of despair until finally they are forced to choose between home and imagination, setting the stage for their iconic journeys into Wonderland and Neverland.
Rich knows a lot about accidents. So much so, he is scared to do anything that might endanger him, like riding his bike, or climbing into his treehouse. While in an old library, he is mystically transported into the unknown world of books, and he has to try and get home again.
Wandering her rambling old house in her boring new town, 11-year-old Coraline discovers a hidden door to a strangely idealized version of her life. In order to stay in the fantasy, she must make a frighteningly real sacrifice.
Hansel and Gretel tells the tale of two young children driven from home by their scolding mother. Losing their way in the dark forest they stumble upon the cottage of a kindly old woman. But is this kindly old woman everything she seems...?
Just one enchanted jewel stands between earth and an army of evil spirits led by the devious ghoul, Phears. With the help of his new girlfriend and ghost pals, Max Doyle races to find the crystal and save the world.
A sudden attack by Wulf, a clever and traitorous lord of Rohan seeking vengeance for the death of his father, forces Helm Hammerhand, the King of Rohan, and his people to make a daring last stand in the ancient stronghold of the Hornburg.
A family find themselves terrorized by their eight-year-old son's imaginary friend.
Invisible forces exert power over us in our sleep. A mercenary named Ink, on a literal nightmare mission, captures the spirit of 8-year-old Emma in the dream world. To save her, the dream-givers marshal all their resources, focusing on saving the soul of Emma's tragically broken father.
The Monstruitas of Monster High are obsessed with going to Scaris, The City of Frights for Fashion international competition where the winner will become the apprentice of the world famous Madame Ghostier designer.
A group of kids on holiday in Cornwall meet a magical creature on the beach with the power to grant wishes.
When an Iraq War veteran receives a calling from a higher power, he embarks on a mission to stop a fallen angel from raising an army of the dead to take over the world.
A nine-year-old boy gets a plastic Indian and a cupboard for his birthday and finds himself involved in adventure when the Indian comes to life and befriends him.
As an 11-year-old boy struggles to cope with a disability, he finds a pony who gives birth to a unicorn which he takes care of.