A horse-riding samurai fights villains.
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The critically acclaimed all-woman Japanese acting revue Takarazuka brings Rurouni Kenshin to life, creating a new twist on a globally loved story.
Manji, a highly skilled samurai, becomes cursed with immortality after a legendary battle. Haunted by the brutal murder of his sister, Manji knows that only fighting evil will regain his soul. He promises to help a young girl named Rin avenge her parents, who were killed by a group of master swordsmen led by ruthless warrior Anotsu. The mission will change Manji in ways he could never imagine.
Blind traveler Zatoichi is a master swordsman and a masseur with a fondness for gambling on dice games. When he arrives in a village torn apart by warring gangs, he sets out to protect the townspeople.
Bored Hatamoto film #8
Bored Hatamoto film #9
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Ryunosuke, a gifted swordsman plying his trade during the turbulent final days of Shogunate rule, has no moral code and kills without remorse. It’s a way of life that leads to madness.
Bored Hatamoto movie #11
Bored Hatamoto film #10
Fewer samurai films are being made, and the Uzumasa studio has fallen on hard times. One day, veteran "kirareyaku" (whose job it is to be felled with a sword by a film's star) actor Kamiyama is tasked with teaching sword action techniques to fledgling actress Satsuki. A few years later, the now-retired Kamiyama is visited by Satsuki, who has become a popular star.
Kon Ichikawa's retelling of the classic true story of Samurai honor. When a young clan lord is forced to commit seppuku (ritual suicide), his loyal followers (now Ronin, masterless Samurai) dedicate their lives to avenging his death.
In an era where aliens have invaded and taken over feudal Tokyo, a young samurai finds work however he can.
The Yorozuya gang returns to protect the country's shogun when the Shinsengumi police force finds itself in a crisis.
After surviving the slaughter of many Christians 350 years ago, a samurai denounces God for ignoring the pleas of believers. He sells his soul to Satan and receives the power to resurrect the dead to join him in a murderous rampage.
Rick, a down-and-out American boxer, is hired to transport a sword to Japan, unaware that the whole thing is a set up in a bitter blood-feud between two brothers, one who follows the traditional path of the samurai and the other a businessman. At the behest of the businessman, Rick undertakes samurai training from the other brother, but joins his cause. He also becomes romantically involved with the samurai's daughter.
A pair of down-on-their-luck swordsmen arrive in a dusty, windblown town, where they become involved in a local clan dispute. One, previously a farmer, longs to become a noble samurai. The other, a former samurai haunted by his past, prefers living anonymously with gangsters. But when both men discover the wrongdoings of the nefarious clan leader, they side with a band of rebels who are under siege at a remote mountain cabin.
Follow the infamous ninja bandit named Ishikawa Goemon (Yosuke Eguchi) in an epic story. One night while looting treasure from Nanban (Southern Barbarians), Goemon finds a mysterious box hidden inside a secret grave. A forgotten relic from the past containing untold powers.
Two seriously wounded samurai find refuge from a storm at an isolated temple, the home of a swordsman and a mysterious young woman. One samurai awakes to find that not only has his comrade died, but that his wounds have miraculously healed. He discovers that he has been given the power of immortality by the swordsman, a man once known as the legendary Miyamoto Musashi, who now lives an endless existence as Aragami, a "god of battle".
Blind masseur Zatoichi is nursed back to health by a young woman after he is shot by a gang member. Zatoichi, who had come to the village to repay a debt, now feels further indebted. He commits himself to use his amazing sword skills to help the young woman's father, whose river-crossing service is under attack by the same gang responsible for Zatoichi's wounds.
The countdown to destruction has begun! Gintoki and the others set out to fulfill the wishes of their teacher Shoyo and thwart Utsuro's plans. Shinpachi, Kagura, the Shinsengumi, members of the Kabuki District, and even former enemies will join their fight. As Utsuro's power grows, Takasugi fights for his very life. Will Gintoki be able to put an end to all this?!
When Ryu returns to pay homage to his deceased mentor, Gouken, he is tormented by disturbing memories of his master's killer (Gouki). In a quest to become a true martial arts master, he sets out to hone his street fighting skills and deliver himself from the haunting legacy of the dark hadou.
Bison, the ruthless leader of the international terrorist organization Shadowlaw, has been desperately searching for the greatest fighter on the planet for years. He finds it in Ryu, a young wanderer who never stays in one place long enough for Bison to find him. He does, however, get a fix on Ken Masters, an American martial arts champion who studied with Ryu as a child under the same master. Meanwhile, Major Guile of the United States Army is forced to team up with Chun Li from China in hopes of apprehending Bison and putting a stop his international ring of crime.
The Straw Hats visit a recreational island, run by Baron Omatsuri, who asks them to complete a series of ordeals if they wish to stay on the island. Luffy accepts and the Straw Hats work together to complete them, but as the island's mysteries unfold, their lives and friendships are put to the test. It's up to Luffy to stop the Baron's plot and keep his crew together.
Zatoichi comes upon a dying man who asks him to give a bag of money to "Taichi". Zatoichi has no idea who this is but when he comes upon a small town harassed by gangsters, he finds that "Taichi" was the man's young son. Along his travels he also met a blind monk who makes Zatoichi question his murderous lifestyle. In trying to help the town, Zatoichi kills some gangsters and becomes a hero to the boy. He must make a choice of whether to use non-violence and set a good example, or violence and set the boy on the wrong path in life.
The "Academy Island Incident" in which four "kings" cross paths... Since then, Silver Clansmen Kuroh Yatogami and Neko have been searching for their master, Shiro. Without finding any clues to Shiro's whereabouts, the two became disheartened. However, one day, they see HOMRA members Rikio Kamamoto and Anna Kushina being chased by someone.
Following the death of the second Tokugawa shogun, it is revealed that he was poisoned by retainers of his son Iemitsu in hopes of gaining him the shogunate despite the stammer and birthmark which undermine his respect. Iemitsu and his brother Tadanaga become bitter rivals for the shogunate, and the land is split into factions, eventually erupting into warfare. Iemitsu's mentor, his fencing instructor Yagyu, is fixated upon securing Iemitsu the shogunate and ends up betraying everyone, even his own family, in pursuit of the goal.
As the Straw Hat Pirates sail through the Grand Line, a sudden eruption of geysers beneath the Going Merry sends the crew flying over a nearby island. In the chaos, Chopper falls overboard and becomes separated from his friends. While Luffy and the others land on the far side of the island, Chopper finds himself hailed as the new king by the local animals. However, danger looms as a group of human “horn hunters” arrives. Their leader, Count Butler, is a violin-playing man who consumes horns to gain strength, and he seeks to devour the island’s greatest treasure to inherit immense power. Can Luffy and the crew stop Count Butler’s scheme and save the island? And will they be able to show Momambi that not all pirates are the villains he believes them to be?
It's the year of destiny, and 15 year old Kamui Shiro, a powerful psychic, has returned to Toyko after a 6 year absence, having left when he was very young. He wants to be with his childhood friends, Fuma (his best friend) and Kotori, Fuma's little sister (and Kamui's possible girlfriend). He wants to protect them from all dangers, but destiny and fate are haunting Kamui and pulling in himself and his beloved childhood friends. It is his destiny and his sole decision to decide the fate of the world, no matter if he wants the role or not. Now it is a matter of if he will join the side of the Seven Seals and become the Dragon of Heaven to save mankind or join the Seven Angels and become the Dragon of Earth to destroy all civilization so the earth can heal itself from man's destruction.
Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.
Hellbent on taking over Earthrealm, Kano viciously attacks town after town with the aid of three cold-blooded Black Dragon mercenaries. Those who don’t submit are annihilated but one young man won’t bend the knee to Kano: Kenshi.
Zatoichi makes friends with a dangerous chess player, while fending off angry yakuza and bloodthirsty relatives out for revenge, and trying to save a sick child. Meanwhile, his luck with dice is turning.