A young corporate executive is kidnapped from his apartment. He wakes up in the middle of a forest only to be stalked by a mysterious hunter.
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Cowboys aren't afraid to die. Their death, always spectacular, is the grand finale of a tragic destiny. But when a cowboy messes up his exit, when he seems to hesitate awkwardly between life and death, the Western turns to the absurd.
Since her parents passed away, Princess Mona lives by herself in a castle with two hideous, ghastly characters, Goomi and His Lordship. One day her sobs draw the attention of a unicorn, called U, who wants to comfort and protect Mona for as long as she needs. U becomes Mona's companion, her confidant and her inseparable friend. While Mona grows into a beautiful princess, a group of charming, peaceful and fanciful Yeah-Yeah’s settles in the neighboring forest. They have no particular special powers, yet they soon bring about major changes in everyone's lives, especially in Kulka, the dreamy musician.
A French illusionist travels to Scotland to work. He meets a young woman in a small village. Their ensuing adventure in Edinburgh changes both their lives forever.
In the year 50 BC, Gaul is occupied by the Romans - nearly. But the small village of Asterix and his friends still resists the Roman legions with the aid of their druid's magic potion, which gives superhuman strength. Learning of this potion, a Roman centurion kidnaps the druid to get the secret formula out of him.
The year is 2071. Following a terrorist bombing, a deadly virus is released on the populace of Mars and the government has issued the largest bounty in history, for the capture of whoever is behind it. The bounty hunter crew of the spaceship Bebop; Spike, Faye, Jet and Ed, take the case with hopes of cashing in the bounty. However, the mystery surrounding the man responsible, Vincent, goes deeper than they ever imagined, and they aren't the only ones hunting him.
Due to an unfortunate accident involving Obelix throwing a menhir, Getafix the druid not only loses his memory, but goes completely mad. Now deprived of the wisdom of their beloved druid and the protection provided by his magic potion, the Armorican village falls prey to a proclaimed soothsayer who comes with ominous predictions and overweening ambitions. It's up to Asterix to keep his villager friends within reason and hopefully get Getafix to remember the magic potion's recipe before the impending Roman attack.
In 1970s Iran, Marjane 'Marji' Satrapi watches events through her young eyes and her idealistic family of a long dream being fulfilled of the hated Shah's defeat in the Iranian Revolution of 1979. However as Marji grows up, she witnesses first hand how the new Iran, now ruled by Islamic fundamentalists, has become a repressive tyranny on its own.
6th-grader Terkel begins experiencing a streak of bad luck after sitting on a black spider. His teacher dies and is replaced by the strange Justin. At home, Terkel's Uncle Stewart erupts in sporadic fits of rage, and at school Terkel is bullied by two boys after they learn that fat Doris likes him. On a school camping trip, Terkel begins receiving death threats and must figure out who wants to kill him.
Obelix falls for a new arrival in his home village in Gaul, but is heartbroken when her true love arrives to visit her. However, the lovers are kidnapped by Romans; Asterix and Obelix set out to rescue them on a dangerous journey that will involve gladiators, slavers and beauracracy - and a personal encounter with the Emperor himself, Julius Caesar...
A neurotic worker ant in love with a rebellious princess rises to unlikely stardom when he switches places with a soldier. Signing up to march in a parade, he ends up under the command of a bloodthirsty general. But he's actually been enlisted to fight against a termite army.
One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
When marauding Romans capture - and catapult - their pal Getafix into lands unknown, the shrewd and cunning Asterix and his able sidekick Obelix spring into action! But their journey leads them to a strange and dangerous new world, where they must face a tribe of Indians, a stampeding herd of buffalo and a medicine man with designs on their magic potion!
Asterix and Obelix depart on an adventure to complete twelve impossible tasks to prove to Caesar that they are as strong as the Gods. You'll roar with laughter as they outwit, outrun, and generally outrage the very people who are trying to prove them "only human".
Kirikou's Grandfather says that the story of Kirikou and The Witch was too short, so he proceeds to explain more about Kirikou's accomplishments. We find out how little boy became a gardener, a detective, a maker of pottery, a merchant, a traveler and a doctor.
Asterix and Obelix have been given a tough mission: Transform the chief's lazy nephew Justforkix into a warrior. When the Vikings abduct him and bring him back to their homeland, Asterix and Obelix must travel to Norway to rescue Justforkix.
When her grandson is kidnapped during the Tour de France, Madame Souza and her beloved pooch Bruno team up with the Belleville Sisters—an aged song-and-dance team from the days of Fred Astaire—to rescue him.
Popular animated hero Asterix and his faithful sidekick Obelix travel to ancient Egypt to help Cleopatra build a new summer home. Cleopatra and Julius Caesar have made a bet, with Caesar wagering the project cannot be completed in a few weeks time. With the help of a magic potion, Asterix comes to the rescue of the Queen of the Nile as Caesar and an angry architect plot against them.
A clerk at a lost property office is faced with unexpected change, and plans an unconventional response.
One night, Reine, a young loner, sees among the urban chaos a moving oneness that seems alive, like some sort of guide.
A sudden attack by Wulf, a clever and traitorous lord of Rohan seeking vengeance for the death of his father, forces Helm Hammerhand, the King of Rohan, and his people to make a daring last stand in the ancient stronghold of the Hornburg.
Ella Blake, a stop-motion animator struggling to control her demons after the loss of her overbearing mother, embarks upon the creation of a film that becomes the battleground for her sanity. As Ella’s mind starts to fracture, the characters in her project take on a life of their own.
When the meanest, nastiest villains pull a trick to take over their town, two brave children team up with a family of magical animals to bring them down.
Po is gearing up to become the spiritual leader of his Valley of Peace, but also needs someone to take his place as Dragon Warrior. As such, he will train a new kung fu practitioner for the spot and will encounter a villain called the Chameleon who conjures villains from the past.
While three of the fiercest warriors in human history—a Viking raider, a ninja in feudal Japan, and a WWII pilot—are killers in their own right, they are merely prey for their new opponent: the ultimate killer of killers.
The crafty Bad Guys crew embarks on a high-stakes Halloween heist to swipe a priceless amulet from a spooky mansion. What could go wrong?
As a new school year begins, Greg is subject to relentless teasing from his brother Rodrick. Will Greg manage to get along with him? Or will a secret ruin everything?
When human sailors are attacked by mysterious creatures of the deep, only one person can stop the war between land and sea: the Witcher, Geralt of Rivia.
Suspicious of the events ensnaring their former colleagues, Nite Owl and Silk Spectre are spurred out of retirement to investigate. As they grapple with personal ethics, inner demons and a society turned against them, they race the clock to uncover a deepening plot that might trigger global nuclear war.
Gromit’s concern that Wallace is becoming too dependent on his inventions proves justified, when Wallace invents a “smart” gnome that seems to develop a mind of its own. When it emerges that a vengeful figure from the past might be masterminding things, it falls to Gromit to battle sinister forces and save his master… or Wallace may never be able to invent again!
After a migrating duck family alights on their pond with thrilling tales of far-flung places, the Mallard family embarks on a family road trip, from New England, to New York City, to tropical Jamaica.
Across different eras, a poor family, an anxious developer and a fed-up landlady become tied to the same mysterious house in this animated dark comedy.
Once upon a time, a poor woodcutter and his wife lived in a great forest. Cold, hunger, poverty, and a war raging all around them meant their lives were very hard. One day, the woodcutter's wife rescues a baby. A baby girl thrown from one of the many trains that constantly pass through the forest. This baby, this "most precious of cargoes", will transform the lives of the poor woodcutter's wife and her husband, as well as those whose paths the child will cross—including the man who threw her from the train. And some will try to protect her, whatever the cost. Their story will reveal the worst and the best in the hearts of men.
A young, aspiring hero and superhero fan inadvertently unleashes a powerful new villain looking to rid the world of the Avengers.
Two crabs embark on an epic journey to get home after a storm sweeps them away. Their courage soon unites their families, paving the way for great summers to come.
Determined teen Din is longing to reconnect with his childhood best friend when he meets a wish-granting dragon who shows him the magic of possibilities.
A wolf and mountain lion team up when a meteor unleashes a virus turning zoo animals into zombies. They join forces with other survivors to rescue the zoo and stop the deranged mutant leader from spreading the virus.
A quirky, dysfunctional family's road trip is upended when they find themselves in the middle of the robot apocalypse and suddenly become humanity's unlikeliest last hope.
An evil sorceress transports the gang back to the age of chivalrous knights, spell-casting wizards, and fire-breathing dragons.
Lincoln and the Louds are ecstatic to welcome their new Gran-Gran, Myrtle, into the family with a tropical wedding celebration; but the festivities are cut short when an old nemesis from Myrtle's secret agent past appears on the island.