"Out of this reality."
Taking place in the fifth reality to be discovered by humanity, Into The Alternate follows an inhabitant and foreign visitor as they struggle to survive within a collapsing ecosystem.
Social & External
Unknown Role
The fate of the galaxy rests in the hands of bitter rivals. One, James Kirk, is a delinquent, thrill-seeking Iowa farm boy. The other, Spock, a Vulcan, was raised in a logic-based society that rejects all emotion. As fiery instinct clashes with calm reason, their unlikely but powerful partnership is the only thing capable of leading their crew through unimaginable danger, boldly going where no one has gone before. The human adventure has begun again.
Hilbert lives in two universes simultaneously. When something goes wrong in one, he kills himself and keep going.
A short film recounting the travels of a lonely astronaut confronted by the unknown. Unfolding as a mystery, it becomes a carefully subtle, autobiographical examination of the feeling of loneliness and the existential issue of not understanding life on earth and ones place among it.
.TV is a found footage essay film: Voicemails left by an anonymous caller from the future guide us to the remote islands of Tuvalu, a place the global media has described as “the first country to disappear due to rising sea levels”. Surrounded by thousands of miles of open water, much of Tuvalu’s revenue comes from its country-code web extension .TV, a popular domain choice among global video-streaming and television industries. The caller describes how heat, digital screens, and distance gave him no choice but to leave his sinking home and escape into cyberspace where rising waters will never reach him.
Youngsters called Kildren, who are destined to live eternally in their adolescence. The Kildren are conscious that every day could be the last, because they fight a war as entertainment, organized and operated by adults. But as they embrace the reality they are faced with, they live their day-to-day lives to the full.
In Germs, female stereotypes, pseudoscience and promised happiness clash with violent consequences.
A Japanese salaryman finds his body transforming into a weapon through sheer rage after his son is kidnapped by a gang of violent thugs.
SEELE orders an all-out attack on NERV, aiming to destroy the Evas before Gendo can advance his own plans for the Human Instrumentality Project. Shinji is pushed to the limits of his sanity as he is forced to decide the fate of humanity.
When an arcade manager realizes her brother has been transported into a dangerous video game, she and her two best friends follow him into the virtual world, battling dangerous creatures and a warlord who will stop at nothing to keep them in the game and make them part of his army.
ANA is: a) An investigation of a cyber-sect linked to the disappearances of several women online. b) A moodboard of the aesthetization of self-destruction. c) A found footage documentary about today's subcultures.
In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.
A man struggles with memories of his past, including a wife he cannot remember, in a nightmarish world with no sun and run by beings with telekinetic powers who seek the souls of humans.
The ultimate weapon, claimed to be safe for mankind, produces global side-effects including time slides and disappearances. The scientist behind the project and his car are zapped from the year 2031 to 1817 in Switzerland where he meets Dr. Victor Frankenstein, Mary Shelley and others.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
In 2004, an officer for a security agency that regulates time travel must fend for his life against a shady politician who has a tie to his past.
A world of the very near future in which cattle, fish, and even the family pet can be cloned. But cloning humans is illegal - that is until family man Adam Gibson comes home from work one day to find a clone has replaced him. Taken from his family and plunged into a sinister world he doesn't understand, Gibson must not only save himself from the assassins who must destroy him to protect their secret, but uncover who and what is behind the horrible things happening to him.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
When an 8-year-old girl mysteriously vanishes on Caddo Lake, a series of past deaths and disappearances begin to link together, forever altering a broken family’s history.
In 2013, there are no highways, no I-ways, no dreams of a better tomorrow, only scattered survivors across what was once the United States. Into this apocalyptic wasteland comes an enigmatic drifter with a mule, a knack for Shakespeare, and something yet undiscovered: the power to inspire hope.
When a hunter sent back to the prehistoric era runs off the path he must not leave, he causes a chain reaction that alters history in disastrous ways.