Power Surge is a trans-temporal 80s-fueled adventure. A young nerd aims to go where no nerd has gone before, attempting the impossible - beating Power Surge. With a little help from his older self.
Social & External
The people behind it
Sean Pogmore
Dad
George Grogan
Nerd
Gabby Wetton
Milly
Aidan Alexander
Bully
Taj-Levi Matthews
Bandana
Four participants playtest a virtual reality game that is still under development. The game uses AI simulated NPCs and system dynamics to generate a world with features not created by the developers, and perhaps beyond human understanding.
When a group of misfit teenagers encounter an ancient relic during a school trip, they find themselves caught up in a magical world, with elemental powers beyond their belief.
Gaming group plays a sword-and-sorcery RPG using a computer.
Facing possible annihilation by the Demon Emperor's demi-human army, the Sacred Kingdom reluctantly seeks aid from the feared, undead Sorcerer King Ainz.
An evil ninja Rider, Kamen Rider Fuma, appears from the virtual reality world in an effort to conquer Earth! It is up to the CR Riders to use the power of virtual reality gaming to save a young girl’s life and stop the evil plans of Machina Vision CEO Johnny Maxima before the Bugster Virus infects all of humanity!
When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
Filipe Ramos unravels the story of the game Pathologic 2, exploring the intricate interactions between the world, its characters, and the player. Throughout the analysis, he reveals how each choice and action taken by the player reverberates through the narrative and the functioning of that universe, constantly transforming the experience and revealing the complexity of a living world.
In a dystopian 2021, Johnny is a data trafficker who has an implant that allows him to securely store data too sensitive for regular computer networks. On one delivery run, he accepts a package that not only exceeds the implant's safety limits—and will kill him if the data is not removed in time—but also contains information far more important and valuable than he had ever imagined. On a race against time, he must avoid the assassins sent to kill him and remove the data before it, too, ends his life.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
Daxter narrates and recaps the events of his journey with Jak across the first three video games in Naughty Dog's acclaimed PlayStation 2 franchise.
Plagued by strange memories, Neo's life takes an unexpected turn when he finds himself back inside the Matrix.
The Resistance builds in numbers as humans are freed from the Matrix and brought to the city of Zion. Neo discovers his superpowers, including the ability to see the code inside the Matrix. With machine sentinels digging to Zion in 72 hours, Neo, Morpheus and Trinity must find the Keymaker to ultimately reach the Source.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video game championship.
Frikke, a 14-year-old boy, discovers a sinister computer game that uses real children from his neighbourhood as players. In a race against time Frikke must find the evil creator of this horrible game.
When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.
Sam Flynn, the tech-savvy and daring son of Kevin Flynn, investigates his father's disappearance and is pulled into The Grid. With the help of a mysterious program named Quorra, Sam quests to stop evil dictator Clu from crossing into the real world.
Four pals are stuck in a rut in adulthood: Adam has just been dumped, Lou is a hopeless party animal, Nick is a henpecked husband, and Jacob does nothing but play video games in his basement. But they get a chance to brighten their future by changing their past after a night of heavy drinking in a ski-resort hot tub results in their waking up in 1986.
Mankind can no longer reproduce because of gene manipulation aimed at making life longer. The clones ruling the bottomless underworld may have become fertile. Parton is selected to go on a mission through a subterranean labyrinth crawling with monsters to secure humanity's future.
Wido is a game to help young teenagers discover Norse Mythology. It is played on a tablet with a connected smartphone used as a controller.
When the creator of a popular video game system dies, a virtual contest is created to compete for his fortune.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
Video game expert Alex Rogan finds himself transported to another planet after conquering the video game The Last Starfighter, only to find out it was just a test. He was recruited to join the team of best Starfighters to defend their world from the attack.
Before Alice went to Wonderland, and before Peter became Pan, they were brother and sister. When their eldest brother dies in a tragic accident, they each seek to save their parents from their downward spirals of despair until finally they are forced to choose between home and imagination, setting the stage for their iconic journeys into Wonderland and Neverland.
Momo is a young orphan girl who lives in the ruins of an old Roman amphitheater and becomes friends with everybody in the neighborhood. But when a powerful international corporation starts stealing everybody’s time, nobody has any time left for her, let alone their friends or families. Momo, together with Master Hora, the custodian of time, are the only ones who can go up against the time thieves before all is lost forever.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.
A young girl discovers a secret map to the dreamworld of Slumberland, and with the help of an eccentric outlaw, she traverses dreams and flees nightmares, with the hope that she will be able to see her late father again.
Marty and Doc are at it again as the time-traveling duo head to 2015 to nip some McFly family woes in the bud. But things go awry thanks to bully Biff Tannen and a pesky sports almanac. In a last-ditch attempt to set things straight, Marty finds himself bound for 1955 and face to face with his teenage parents -- again.
Anastasia Romanov escapes through a portal when her family is threatened by Vladimir Lenin, and she finds herself in the year 1988, befriended by a young American girl.
The maniacal baby of the Griffin family, Stewie, meets his future self. In doing this he discovers that his future image is not what he has anticipated because of a near death experience.
Four misfits find themselves struggling with ordinary problems when they are suddenly pulled through a mysterious portal into the Overworld: a bizarre, cubic wonderland that thrives on imagination. To get back home, they'll have to master this world while embarking on a magical quest with an unexpected, expert crafter, Steve.
When the evil Skeletor finds a mysterious power called the Cosmic Key, he becomes nearly invincible, seizing Castle Grayskull and the surrounding city. The Sorceress is now Skeletor's prisoner and he begins to drain her life-force as he waits for the moon of Eternia to align with the Great Eye of the Universe which will bestow god-like power upon him. However, courageous warrior He-Man locates the locksmith inventor Gwildor, who created the Key and has another version of it. During a battle, one of the Keys is transported to Earth, where it is found by teenagers Julie and Kevin. Now, both He-Man and Skeletor's forces arrive on Earth searching for the potent weapon.
For generations, the people of the City of Ember have flourished in an amazing world of glittering lights. But Ember's once powerful generator is failing and the great lamps that illuminate the city are starting to flicker. Now, two teenagers, in a race against time, must search Ember for clues that will unlock the ancient mystery of the city's existence, before the the lights go out forever.
Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.
As the Lich King's zombie legions ravage the world, a cursed young sorceress embarks on a quest to obtain a weapon from the gods. But when she joins her sworn enemy in a desperate attempt to save the world, she must recover the good in herself before her friends are all dead, and defeat the Lich King before the gods are destroyed and the world forever enslaved.
Verity and Peter’s trip to the old family mansion takes a turn when the floor of their room suddenly gives way and they fall into an underground chamber where they are met by a civilization of creatures. The leader tells them that Peter's arrival was foretold as he’s the one who can use Great Clock of the Citadel to restart time and destroy the Shroud, a malevolent creature who feeds on fear itself...
On another planet in the distant past, a Gelfling embarks on a quest to find the missing shard of a magical crystal and restore order to his world, before the grotesque race of Skeksis find and use the crystal for evil.
A young girl Abigail lives in a city whose borders were closed many years ago because of an epidemic of a mysterious disease. Abby's father was one of the sick - and he was taken when she was six years old. Going against the authorities to find his father, Abby learns that her city is actually full of magic. And she discovers in herself extraordinary magical abilities.