Tarsilinha sets off on a journey to save her mother’s memory. The only way to do this is to find her mom's stolen keepsakes and overcome her own fears.
Social & External
The people behind it
Alice Barion
Tarsilinha (voice)
Maira Chasseroux
Mãe (voice)
Ando Camargo
Sapo / Macaco (voice)
Skowa
Saci (voice)
Marisa Orth
Lagarta (voice)
Rodolfo Dameglio
Bicho Barrigudo (voice)
Cristina Mutarelli
Cuca (voice)
Marcelo Tas
Bicho Pássaro (voice)
Pedro Lima
Abaporu (voice)
Zezinho Mutarelli
Tatu Pássaro (voice)
A seventeen year old travels from London to the Austrian Alps to attend the legendary Mozart boarding school. There, he discovers a centuries-old forgotten passageway into the fantastic world of Mozart's "The Magic Flute".
In turn of the century London, a magical nanny employs music and adventure to help two neglected children become closer to their father.
In the 22nd Century, antiquities command huge prices. A woman uses a time machine to travel back the the 19th Century in order to buy paintings from Vincent Van Gogh before he was famous. Will she be wealthy upon her return?
An artist looks back on his younger years at the Chongqing Art Academy in the turbulent 1990s. The selection and demands used to be killing. He was close friends with two boys and a girl. They fought with local youngsters and tried to give each other pep talks. Parallels with the childhood years of his parents, during the Cultural Revolution, also show violence and gun battles. Semi-autobiographical, with motion capture.
A little frog falls asleep after a long day of work on his farm, but is awakened from his slumber by a mysterious noise.
An art student faces an art block while deadlines are getting closer. Through her frustration, she's going to dive into the psychological issues that threaten her work.
The magical world of "Samadhi" is threatened by the evil forces of Ravenal and Sifu sends out three teenage boys to journey on the Magic Temple. Jubal, Sambag, and Omar, each with their own unique power battle the threat to the world of Samadhi and along the way face many extraordinary things. The boys are sure to face a huge battle ahead of them but with the help of magical creatures they met along their journey, evil is eliminated and they learn the true value of camaraderie and believing in themselves to face any problem.
When Bonnie receives a Lilypad tablet as a gift and becomes obsessed, Buzz, Woody, Jessie and the rest of the gang's jobs become exponentially harder when they have to go head to head with the all-new threat to playtime.
A couple rents a summer house in a small village. Residents ignore all warnings from local people about upcoming mysterious things and are drawn into a story that repeats itself every seven years, claiming its victims.
While on a trip to Paris with his fiancée's family, a nostalgic screenwriter finds himself mysteriously going back to the 1920s every day at midnight.
In France, before WWI. As every Sunday, an old painter living in the country is visited by his son Gonzague, coming with his wife and his three children. Then his daugther Irene arrives. She is always in a hurry, she lives alone and does not come so often... An intimist chronicle in which what is not shown, what is guessed, is more important than how it looks, dealing with what each character expects of life.
In a poet’s room, an armless statue abruptly comes to life. It invites the poet to step through a mirror and to discover another world. Strange places and characters present themselves to him. The poet tears himself away from these twisted fascinations and returns, with some difficulty, to his room.
In a deserted rich house, a couple of amphibians explore their surroundings and follow their primal instincts.
A pair of rival butterflies form an unlikely friendship.
An unpublished painting, the meeting of two geniuses in a single painting arrives to the museum at a rainy night. The museum caretaker observes the work of art being brought to the lounge where it will be exhibited to the public. The wet box drips on the paint, the paint softens and releases the conjoined painters who walk around the museum intervening on the works of art in a Cubist and Surrealist manner. The caretaker "chases" our painters in a classic cartoon chasing, using the Renaissance mechanisms to restore the order.
Ku Ah-ming is a 4th grader at Chungshan Elementary School in Shuiyu Township, Taiwan. Despite being not very good in most subjects at school, he is very talented in art and has a great imagination, though most teachers don't know what he's expressing in his artwork.
Gus, a former frog prince turned lounge singer, shows up on his friend's doorstep just when Arlo has little time to help him. But when Gus tangles with a wicked witch, Arlo must come to the rescue, catapulting them into a series of adventures in which they both come to realize you must be true to yourself.
When the Arc Wars hit too close to home, young Natomi is beamed to a world by her father. A world unlike her own. A world abundant with vegetation. However, those who are sent to this world are also hunted by the Queen and the Royal Magistrate.
The Oggly family arrive at the municipal rubbish dump of Smelliville and must look for a new home, but they never feel really welcome anywhere. They stink and are for most humans just a tad too oggly. When Firebottom, the family dragon, crash-lands on the run-down rubbish tip of the small town of Smelliville, the Ogglies at once feel at home. And it's here they want to stay.
A teenager finds herself transported to a deep forest setting where a battle between the forces of good and the forces of evil is taking place. She bands together with a rag-tag group characters in order to save their world—and ours.
Op and Ed, two adorable donut-shaped animals - flummels - accidentally time-travel from 1835 to modern-day Shanghai. There they discover traffic, trans fats, and worst of all, that flummels are now extinct. It's up to this bumbling pair to save themselves and their species...and, just maybe, change the course of history.
When Hilda wakes up in the body of a troll, she must use her wits and courage to get back home, become human again — and save the city of Trolberg.
Young daredevil Ernie, his sister Julia, and his best friend Max accidentally trip a time-machine into operation and find themselves transported back in time 65 million years, where they meet a T-rex named Tyra and her rambunctious son Dodger.
Van, the brave son of a tooth fairy leader, meets the goblins girl Gemma on his first mission. Despite the myths about ancient disputes between fairies and goblins, they share common values. When the greedy Spider Queen threatens both tribes, they must work together.
The story is about the Princess Irene and a young warrior boy named Curty. Irene must use her magic power to fight off goblins and save the kingdom.
The Care Bears team up with a troubled brother and sister who just moved to a new town to help a neglected young magician's apprentice whose evil spell book causes sinister things to happen.
Christopher Robin, the boy who had countless adventures in the Hundred Acre Wood, has grown up and lost his way. Now it’s up to his spirited and loveable stuffed animals, Winnie The Pooh, Tigger, Piglet, and the rest of the gang, to rekindle their friendship and remind him of endless days of childlike wonder and make-believe, when doing nothing was the very best something.
After he’s grounded by an injury, a high-flying bachelor is saddled with two wide-eyed orphans as they come face-to-face with the dangers and beauty of the outside world.
When a powerful spell turns her parents into giant monsters, a teenage princess must journey into the wild to reverse the curse before it's too late.
When Roger (a Robin Hood-esque, stray dog) and Belle (an elegant yet spoilt pet cat) are thrown together amidst the chaos of a robot take-over of their home city, they must push all their preconceptions aside in order to survive, as they embark on a high-stakes, action-packed adventure.
A family must use a magical box of Animal Crackers to save a rundown circus from being taken over by their evil uncle Horatio P. Huntington.
A stick-wielding monkey teams with a young girl on an epic quest for immortality, battling demons, dragons, gods — and his own ego — along the way.
A journey deep into an uncharted and treacherous land, where fantastical creatures await the legendary Clades—a family of explorers whose differences threaten to topple their latest, and by far most crucial, mission.
It's a jungle out there for Blu, Jewel and their three kids after they're hurtled from Rio de Janeiro to the wilds of the Amazon. As Blu tries to fit in, he goes beak-to-beak with the vengeful Nigel, and meets the most fearsome adversary of all: his father-in-law.
Journey into the secret world of Pixie Hollow and hear Tinker Bell speak for the very first time as the astonishing story of Disney's most famous fairy is finally revealed in the all-new motion picture "Tinker Bell."
A full-length animated feature starring the little yellow bird. When Col. Rimfire announces at the Looney Club his belief that cats are the most intelligent animals, Granny, hoping to raise enough money to save a nearby children's park, makes a wager that her Tweety can fly around the world in 80 days, collecting the pawprints of 80 cats in the process. Sylvester, still hoping to make Tweety his personal snack, is incensed at the thought of some other cat getting the little bird first and vows to follow Tweety around the world and catch the canary himself.
Tired of being locked in a reptile house where humans gawk at them like they are monsters, a ragtag group of Australia’s deadliest creatures plot an escape from their zoo to the Outback, a place where they’ll fit in without being judged.
A young girl named June with a big imagination makes an incredible discovery -- the amusement park of her dreams has come to life. Filled with the world's wildest rides operated by fun-loving animals, the excitement never ends. But when trouble hits, June and her misfit team of furry friends begin an unforgettable journey to save the park.