A cutscene film narrated by and told from Albert Wesker's point-of-view that retells the events of Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis.
Social & External
Albert Wesker (voice)
A naïve young boy unknowingly becomes the pawn of a serial killer.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
In this feature-length film combining footage from classic Warner Brothers cartoon shorts with newly animated bridging sequences, Daffy Duck, after having induced laughter in an ailing millionaire and forestalled the millionaire's death for a time (as chronicled in Daffy Dilly (1948), is the beneficiary for the deceased millionaire's assets. But the millionaire's will clearly stipulates that Daffy must use the money for the common good, by providing a service, and should Daffy think of pursuing selfish aims, the millionaire's ghost will "repossess" his millions by making them disappear from Earthly existence. Under the pretense of community service, Daffy opens an exorcism agency and employs Porky Pig, Sylvester Cat, and Bugs Bunny to track and eliminate ghosts, ghouls, and other monsters, while Daffy secretly schemes to use his learned "ghost-busting" talents to rid himself of the millionaire's nagging spirit.
Friends become increasingly addicted to a video game that has an evil agenda.
A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
Seven years after the last attack by the "soulless ghosts" who haunted the human race twice before, the world is left void of all deadly electronics that almost destroyed it... or so we thought. Living a primitive existence on the outskirts of the city, human survivors are surviving without any trace of technology. That is until 16 year old Justine enters the city and, letting her curiosity get the best of her, opens a working laptop and unknowingly unleashes the most terrifying attack the survivors have ever faced. In a world already torn and without hope, can humanity make it through the toughest struggle of all time?
When five hardcore Internet gamers are invited to a special party thrown by the website Hellworld, they endure a night of unspeakable terror.
A compilation of Battlestar Galactica episodes 10–12 and 21, with alternate footage. Running low on fuel, the Battlestar Galactica receives the help of the supposedly lost Battlestar Pegasus which is taking the offensive with the Cylons.
In pursuit of an unclaimed $125,000 prize, a broke college dropout decides to play an obscure, 1980s survival computer game. But the game curses her, and she’s faced with dangerous choices and reality-warping challenges. After a series of unexpectedly terrifying moments, she realizes she’s no longer playing for the money but for her life.
A compilation of episodes from the classic '80s horror anthology TV series "Tales From The Darkside" for the VHS market.
Shadow Realm is a compilation of two episodes planned for the short-lived Fox Network television series Night Visions. Each episode contained two stories and were originally hosted by musician/actor/writer Henry Rollins. The Sci-Fi Channel acquired the rights to broadcast the episodes, including the last three unaired episodes and strung two of them together as an anthology movie. Title sequences and end credits were changed and the Henry Rollins introductions were removed from the final product.
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
With their longtime collaborator Lucifer, Everything Is Terrible! has ingested over 2,000 satanic panic, religious kook, and D-horror VHS tapes. They have recontextualized them and created a narrative feature that reminds us all who we are, why we are here, and what we should be doing with our paltry time on this dumb planet.
Video game developer Clayton Software enlists the talents of a misfit group of programmers to develop the scariest computer combat game: EVILUTION. With four weeks to bring the game to market and a million-dollar bonus on the line, they utilize a telemetry suit to render a 3-D version of the onscreen player. But when a power surge gives the hard drive a mind of its own, the suit comes to life to play the game for real and the programming team find themselves in the middle of a chilling virtual nightmare beyond their wildest imagination.
Alex Manning and her friends decide to visit the local video arcade known as "Dante's Inferno" where a new virtual reality arcade game called "Arcade" is being test marketed by a computer company CEO. However, it soon becomes clear that the teenagers who lose are being imprisoned inside the virtual reality world by the central villain "Arcade" and takes over their minds.
Two technicians battle a vengeful spirit that has infected their stolen military software.
A collection of short stories. In one a woman who leaves her house late at night to drive to the store while a killer is loose encounters some problems. In the second an arcade whiz kid's obsession with a game leads to deadly consequences. In the third a small town priest loses his faith and decides to leave town, but in the desert is stalked by a mysterious black pick-up truck. In the final story, a family's problem with a rat is larger than they think.
Unleashed from the video vaults of the American Genre Film Archive (AGFA), AGFA MYSTERY MIXTAPE #2: LATER IN L.A. is a brand new compilation of the most electrifying found footage mayhem that you’ll see this week. For our second tape, we’ve returned to the hallowed halls of “behind the scenes” horror for another hour-long joyride of F-U-N. Thank you for your incredible support during these difficult times. And remember: “Do what your spirit tells you.”
A retro video game collector uncovers a prototype cartridge called "Sitra Achra", which disappeared after its creator did in 1985. The collector grows increasingly obsessed with beating Sitra Achra, but the game will not give up its secrets without a fight.
A teenage boy gets a robotic opponent after winning a laser tag contest; however the robot is not what it seems!
In a world ravaged by a virus infection, turning its victims into the Undead, Alice continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead takes them to Los Angeles, but when they arrive the city is overrun by thousands of Undead - and Alice and her comrades are about to step into a deadly trap.
Heather Mason and her father have been on the run, always one step ahead of dangerous forces that she doesn't fully understand. Now on the eve of her 18th birthday, plagued by horrific nightmares and the disappearance of her father, Heather discovers she's not who she thinks she is. The revelation leads her deeper into a demonic world that threatens to trap her forever.
The adventures of a group of explorers who make use of a newly discovered wormhole to surpass the limitations on human space travel and conquer the vast distances involved in an interstellar voyage.
World War II soldier-turned-U.S. Marshal Teddy Daniels investigates the disappearance of a patient from a hospital for the criminally insane, but his efforts are compromised by troubling visions and a mysterious doctor.
Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.
When 11-year-old Riley moves to a new city, her Emotions team up to help her through the transition. Joy, Fear, Anger, Disgust and Sadness work together, but when Joy and Sadness get lost, they must journey through unfamiliar places to get back home.
Leonard Shelby is tracking down the man who raped and murdered his wife. The difficulty of locating his wife's killer, however, is compounded by the fact that he suffers from a rare, untreatable form of short-term memory loss. Although he can recall details of life before his accident, Leonard cannot remember what happened fifteen minutes ago, where he's going, or why.
101-year-old Rose DeWitt Bukater tells the story of her life aboard the Titanic, 84 years later. A young Rose boards the ship with her mother and fiancé. Meanwhile, Jack Dawson and Fabrizio De Rossi win third-class tickets aboard the ship. Rose tells the whole story from Titanic's departure through to its death—on its first and last voyage—on April 15, 1912.
What if mankind had to leave Earth and somebody forgot to turn the last robot off? After hundreds of years doing what he was built for, WALL•E discovers a new purpose in life when he meets a sleek search robot named EVE. EVE comes to realize that WALL•E has inadvertently stumbled upon the key to the planet's future, and races back to space to report to the humans. Meanwhile, WALL•E chases EVE across the galaxy and sets into motion one of the most imaginative adventures ever brought to the big screen.
Led by Woody, Andy's toys live happily in his room until Andy's birthday brings Buzz Lightyear onto the scene. Afraid of losing his place in Andy's heart, Woody plots against Buzz. But when circumstances separate Buzz and Woody from their owner, the duo eventually learns to put aside their differences.
Lester Burnham, a depressed suburban father in a mid-life crisis, decides to turn his hectic life around after developing an infatuation with his daughter's attractive friend.
A burger-loving hit man, his philosophical partner, a drug-addled gangster's moll and a washed-up boxer converge in this sprawling, comedic crime caper. Their adventures unfurl in three stories that ingeniously trip back and forth in time.
The King's Speech tells the story of the man who became King George VI, the father of Queen Elizabeth II. After his brother abdicates, George ('Bertie') reluctantly assumes the throne. Plagued by a dreaded stutter and considered unfit to be king, Bertie engages the help of an unorthodox speech therapist named Lionel Logue. Through a set of unexpected techniques, and as a result of an unlikely friendship, Bertie is able to find his voice and boldly lead the country into war.
A petty criminal fakes insanity to serve his sentence in a mental ward rather than prison. He soon finds himself as a leader to the other patients—and an enemy to the cruel, domineering nurse who runs the ward.
The evil Darth Sidious enacts his final plan for unlimited power – and the heroic Jedi Anakin Skywalker must choose a side.
When cops Schmidt and Jenko join the secret Jump Street unit, they use their youthful appearances to go undercover as high school students. They trade in their guns and badges for backpacks, and set out to shut down a dangerous drug ring. But, as time goes on, Schmidt and Jenko discover that high school is nothing like it was just a few years earlier -- and, what's more, they must again confront the teenage terror and anxiety they thought they had left behind.
An insurance salesman begins to suspect that his whole life is actually some sort of reality TV show.
Two musicians witness a mob hit and need to quickly find a way out of Chicago. Their only opportunity comes in the form of joining an all-girl band as they prepare to leave on a tour. The two disguise themselves as women and struggle to keep their identities secret as the gangsters close in.
Five high school students from different walks of life endure a Saturday detention under a power-hungry principal. The disparate group includes rebel John, princess Claire, outcast Allison, brainy Brian and Andrew, the jock. Each has a chance to tell his or her story, making the others see them a little differently -- and when the day ends, they question whether school will ever be the same.
When a litter of dalmatian puppies are abducted by the minions of Cruella De Vil, the parents must find them before she uses them for a diabolical fashion statement.