A young monkey, initiated by his master, will pass his transition to adulthood. He will have to fight fire, metaphor for his fear of growing up, by taming the sound of the sacred djembe, symbol of independence.
Social & External
The people behind it
This colorful adventure tells the story of an impetuous mermaid princess named Ariel who falls in love with the very human Prince Eric and puts everything on the line for the chance to be with him. Memorable songs and characters -- including the villainous sea witch Ursula.
A factory explosion plunges a small town into a timeless freeze, leaving teenage Masamune and his pals to grapple with a quickly collapsing reality.
An old lady’s house is full of boxes filled with memories. Every Wednesday, along with her cockroach friends, she tells her granddaughter wonderful stories. But as the little girl grows bigger, they start running out of space inside the house.
Three 12-year-old boys, including the precocious Dug, excitedly tag along with Dug’s older brother and his new girlfriend for a night of fireside camping. Their good times are rudely interrupted, though, when a local monster legend known as the “Night Child” turns out to be all too real.
1862. A high altitude inn at the foot of a glacier in the Swiss Alps Each winter the snow isolates the inn rendering it totally inaccessible.
Drawn from elements of West African folk tales, it depicts how a newborn boy, Kirikou, saves his village from the evil witch Karaba.
Camille's life is ruled by the ring of the alarm clock each morning. Her well-ordered life consists of preparing her cat's meals, and hearing the familiar sound of the automatic till in the store where she works as the cashier. But one day, a man enters her home without her knowing and starts living there during the day while she's at work. Little by little, he will free her from her chains.
This short surrealistic film portrays a growing boy and the bizarre world of imposed conditions and contradictions he evolves in. Made by students of Queen's University, A One/Two/Many/World is social commentary expressed in symbolic language.
On the planet Ygam, the Draags, extremely technologically and spiritually advanced blue humanoids, consider the tiny Oms, human beings descendants of Terra's inhabitants, as ignorant animals. Those who live in slavery are treated as simple pets and used to entertain Draag children; those who live hidden in the hostile wilderness of the planet are periodically hunted and ruthlessly slaughtered as if they were vermin.
Goofy’s teenage son Max is desperate to impress his crush and fit in at school. After well-meaning but ignorant Goofy suddenly whisks him away on a cross-country road trip—messing up Max’s first date plans in the process—Goofy’s old-school parenting and Max’s desire for independence lead to a vacation of hilarious mishaps, as they both learn to see eye to eye and listen to each other.
A young boy comes of age in the most peculiar of circumstances. Tonight is the very first time his Papa and Grandpa are taking him to work. In an old wooden boat they row far out to sea, and with no land in sight, they stop and wait. A big surprise awaits the boy as he discovers his family's most unusual line of work. Should he follow the example of his Papa, or his Grandpa? Will he be able to find his own way in the midst of their conflicting opinions and timeworn traditions?
A group of dated appliances, finding themselves stranded in a summer home that their family had just sold, decide to seek out their eight year old 'master'.
Happily-ever-after continues for Auradon's power couple as they prepare to say "I do" at an epic celebration with their friends and family, but Hades threatens to ruin it all.
Po and the Furious Five uncover the legend of three of kung fu's greatest heroes: Master Thundering Rhino, Master Storming Ox, and Master Croc.
As Po looks for his lost action figures, the story of how the panda inadvertently helped create the Furious Five is told.
One night, Reine, a young loner, sees among the urban chaos a moving oneness that seems alive, like some sort of guide.
Charlie Brown is determined to win the big baseball game. But things turn into a fiasco right before the matchup, when Sally bonds with a little flower on the pitcher's mound and vows to protect it at all costs.
An animated retelling of ‘Night of the Living Dead’, in which a group of people in a rural farmhouse struggle to survive the threat of bloodthirsty zombies.
Follows Gia, who has to deal with the challenges and insecurities of "adulting" during her 21st birthday.
A royal relative steals a gem with the power to make things fly, the Paw Patrol takes to the skies to stop him and save Barkingburg.
The story follows Sunset Shimmer, who (using her powers) finds out that her friends' memories of her have been mysteriously erased, resulting in them getting amnesia. Determined to set things straight, she'll need Princess Twilight's help from Equestria in order to find out the source of what caused her friends' memory loss.
Phineas and Ferb travel across the galaxy to rescue their older sister Candace, who has been abducted by aliens and taken to a utopia in a far-off planet, free of her pesky little brothers.
Groot investigates a spooky noise that’s been haunting the Quadrant, which leads to an intense dance off.
An orphan boy named Tim is afraid of the dark. However, when the stars start going out in the sky, he finds himself exploring the world of the night, alongside his new friend, the Cat Shepherd.
Chip and Dale are busy collecting nuts and hiding them in a tree, when Pluto comes along and tries to hide his bone in the same tree. When all of the nuts end up in Pluto's dog house, Chip and Dale must come up with a way to get the nuts back.
In the grand tradition of Disney's great musical classics, Melody Time features seven timeless stories, each enhanced with high-spirited music and unforgettable characters. You'll be sure to tap your toes and clap your hands in this witty feast for the eyes and ears.
On Halloween, Mickey tells a tale of two witches-in-training, Minnie and Daisy, who must pass four tests to graduate from the With Academy in Happy Haunt Hills.
ZIM discovers his almighty leaders never had any intention of coming to Earth and he loses confidence in himself for the first time in his life, which is the big break his human nemesis, Dib has been waiting for.
A teenager finds herself transported to a deep forest setting where a battle between the forces of good and the forces of evil is taking place. She bands together with a rag-tag group characters in order to save their world—and ours.
GrandPat travels through alternate dimensions and timelines to get home.