Social & External
Self - Host
Self - Jury
Self
You Bet Your Life is an American quiz show that aired on both radio and television. The original and best-known version was hosted by Groucho Marx of the Marx Brothers, with announcer and assistant George Fenneman. The show debuted on ABC Radio in October 1947, then moved to CBS Radio in September 1949 before making the transition to NBC-TV in October 1950. Because of its simple format, it was possible to broadcast the show simultaneously on the radio and on television. In 1960, the show was renamed The Groucho Show and ran a further year. Most episodes are in the public domain. The play of the game, however, was secondary to the interplay between Groucho, the contestants, and occasionally Fenneman. The program was rerun into the 1970s, and later in syndication as The Best of Groucho. As such, it was the first game show to have its reruns syndicated.
Comedy panel show about people with the same first name, hosted by Sue Perkins.
Six energetic sisters struggle to complete the quest and get cash in a remote mountain village for survival. Welcome to HYEMILEEYECHAEPA House. Six sisters, Hye-ri, Mi-yeon, Lee-jung, Ye-na, Chae-won, and Patricia, get cash through quests. They play games, dance, eat, sleep, and decorate their homes in a remote mountain village. The six members with different charms become friends faster than anyone else. They create tension, showing off their visuals, talents, and charms as they over indulge in games. Look forward to the bustling livelihood of the six girls who have been reborn as true sisters to settle comfortably in their dream house of nothing!
As soon as he entered high school, the first year student Koshiyama Shiki was invited to the mysterious Quiz Study Group led by his senpai. What will Shiki run into when being dragged along by his class mate Mari into the dazzling world of competitive quizzes?!
Comedian Billy Eichner, unfiltered and unapologetic, hits the streets of New York City to test unsuspecting strangers on their knowledge of music and pop culture. With microphone in hand and money in tow, Eichner gives contestants the chance to win cash by answering a series of hilarious and spontaneous questions. The catch? The final round is subjective - Don't agree with Billy? You lose.
Quiz show in which the 30 contestants competing across the series must avoid giving impossible answers to give themselves a chance of winning £10,000.
Blackboard Jungle is an Irish quiz show hosted by Ray D'Arcy that aired for seven series on Network 2 between 1991 and 1997. The show, which aired up to three times a week, featured two teams of three representing two competing secondary schools. A grand final was held at the end of each series.
Two teams of three with a rotating roster of stars compete in over-the-top physical challenges, absurd trivia and epic field competitions. Each week, one team will be crowned the winner, while the losing team must “take the L” in an embarrassing punishment.
Idol specialized MC Jung Hyung Don and MC Jang Sung Kyu attach everything in the world with K-POP idol stars! Multinational K-Pop idol stars compete in an ingenious quiz competition, to show their talent as the quiz genius beyond themselves as the idol genius. The quiz show that crosses a border of Idol Star, Idol on the Quiz!
Eighty-one teams of three compete in the first ever Pop Culture Jeopardy! tournament for the grand prize of $300,000 and ultimate bragging rights.
Mad Cook Show is a smart and witty food show by mad chefs Riku Rantala and Tunna Milonoff, that invites Finland's most interesting guests to their table to eat, drink and chat - with a guaranteed Madventures twist.
A unique, compelling and funny game show where contestants vie for a cash prize by attempting to answer questions that only 1% of the population can answer.
In the brand-new reality quiz show "Brilliant Brains," there's no room for the faint of heart. For seven episodes, incredibly bright contestants camp out under one school roof. Here they sleep, eat, study, and most importantly, compete for the title of "Most Brilliant Brain of 2025." They'll have to pull out all the stops, because simply answering questions isn't enough to win. The contestants also have to work together to reach the finish line, because each episode someone is eliminated, and a student has to leave Breinstein. And having a rock-solid strategy is crucial for this.
The 1% Club is a game show like no other! Unlike most quizzes, they don't need to brush up on general knowledge to do well. All they need is logic and common sense. Hosted by comedian Jim Jefferies.
A League of Their Own is heading to Mexico for their next epic adventure. As ever, it’s Red vs Blue –with the teams competing in a series of sporting and cultural challenges in a bid to avoid the series forfeit. To raise the stakes, for the first time ever it won’t just be the team captains in the firing line for the forfeit. This Road Trip promises to be even more exciting as the teams travel from Mexico City to Baja California – seeing all incredible Mexico has to offer.
The Common Denominator is a quiz show that has aired on Channel 4 since 18 February 2013. The programme is hosted by Phil Spencer.
Teams answer questions to earn time and advantages over their competitors before going on a supermarket shopping spree. The team that adds the most valuable items to their carts wins.
Eccentric Rintaro falls into a depression after failing to save Kurisu, but then a neuroscientist offers him the chance to interact with an AI copy.
As one of the thousands of Japanese students afflicted with "chunibyo," a state where they're so desperate to stand out that they've convinced themselves that they have secret knowledge and hidden powers, Yuta spent most of his middle school years living in a complete fantasy world. He's finally managing to overcome his delusions but his chunibyo have attracted the attentions of another sufferer, and she's decided that this makes him her soul mate.
After a demon attack leaves his family slain and his sister cursed, Tanjiro embarks upon a perilous journey to find a cure and avenge those he's lost.
Mikami's boring life ends abruptly when he's reincarnated in another world as a slime monster. He then forms a party of monsters, changing everything.
Located in the center of a remote island, the Abyss is the last unexplored region, a huge and treacherous fathomless hole inhabited by strange creatures where only the bravest adventurers descend in search of ancient relics. In the upper levels of the Abyss, Riko, a girl who dreams of becoming an explorer, stumbles upon a mysterious little boy.
A 34-year-old hikikomori is kicked out of his home by his family after the death of his parents. After his eviction, he saves a group of teenagers from being killed by a speeding truck, but loses his life in the process. When he comes to, he realizes he has been reborn as Rudeus Greyrat, in a world of swords and sorcery.
After failing his college entrance exams, 18 year-old Tsukasa Mizugaki is offered a position at the renowned SAI Corporation, known for its production and management of Giftia, androids that possess human emotions. Tsukasa’s position is in the terminal service department where the main job is to recover Giftias that are close to their expiration, a graveyard department in every sense. To make matters worse, Tsukasa is ordered to work with Isla, a female Giftia who is never given any responsibility other than serving tea to co-workers.
Our MC finds out that his school requires him to join a club and during his reluctant search he stumbles upon Tejina-senpai attempting magic tricks in her clubroom. Tejina-senpai has massive stage fright however and so now that she has an audience her attempts are simply comedic.
As a cultivation genius who has achieved a new realm every two years since he was a year old, Wang Ling is a near-invincible existence with prowess far beyond his control. But now that he’s sixteen, he faces his greatest battle yet – Senior High School. With one challenge after another popping up, his plans for a low-key high school life seem further and further away…
When Kouichi arrives at his new school, he immediately senses something frightening in the atmosphere of his new class, something that no student wants to talk about and that seems to be related to a mysterious and silent girl.
Ken Kaneki, a bookworm college student, meets Rize, a girl his own age with whom he shares many interests.
Porsche is in danger of having his school club for taking care of stray cats and dogs shut down, by the school's Dean. So Porsche and his best friend, Pik, try to recruit Emma and her best friend, Rome. This is because Emma's uncle is the Dean. The catch--Emma loves cats but is terribly afraid of dogs. Will this be the end of Porsche's dog and cat club or the start of a beautiful friendship between everyone? Or maybe even more?
After a traffic accident, Kazuma Sato’s disappointingly brief life was supposed to be over, but he wakes up to see a beautiful girl before him. She claims to be a goddess, Aqua, and asks if he would like to go to another world and bring only one thing with him. Kazuma decides to bring the goddess herself, and they are transported to a fantasy world filled with adventure, ruled by a demon king. Now Kazuma only wants to live in peace, but Aqua wants to solve many of this world’s problems, and the demon king will only turn a blind eye for so long…
All thanks to the special ability that he developed, Yuu was able to cheat his way into a very prestigious high school. With his power, he thought nothing was going to stand in his way, until he met a mysterious girl named Nao Tomori and other students with special abilities just like him. It was the beginning to a new life.
Ai, a young girl with shut-in tendencies, who tries not to interact with others. She keeps one of her eyes hidden behind her hair. One day, she happens to stop by a deserted arcade, where she meets "Aka." Spinning the gacha at their urging, she acquires a "Wonder Egg," and from that moment, her fate begins to change...
After being pulled into the webtoon world created by her father, a surgical resident gets entangled in a murder mystery involving the story's hero.
Iwatani Naofumi, a run-of-the-mill otaku, finds a book in the library that summons him to another world. He is tasked with joining the sword, spear, and bow as one of the Four Cardinal Heroes and fighting the Waves of Catastrophe as the Shield Hero. Excited by the prospect of a grand adventure, Naofumi sets off with his party. However, merely a few days later, he is betrayed and loses all his money, dignity, and respect. Unable to trust anyone anymore, he employs a slave named Raphtalia and takes on the Waves and the world. But will he really find a way to overturn this desperate situation?
In the year 2138, virtual reality gaming is booming. Yggdrasil, a popular online game is quietly shut down one day. However, one player named Momonga decides to not log out. Momonga is then transformed into the image of a skeleton as "the most powerful wizard." The world continues to change, with non-player characters (NPCs) beginning to feel emotion. Having no parents, friends, or place in society, this ordinary young man Momonga then strives to take over the new world the game has become.
Emma, Norman and Ray are the brightest kids at the Grace Field House orphanage. And under the care of the woman they refer to as “Mom,” all the kids have enjoyed a comfortable life. Good food, clean clothes and the perfect environment to learn—what more could an orphan ask for? One day, though, Emma and Norman uncover the dark truth of the outside world they are forbidden from seeing.
A samurai lord has bartered away his newborn son's organs to forty-eight demons in exchange for dominance on the battlefield. Yet, the abandoned infant survives thanks to a medicine man who equips him with primitive prosthetics—lethal ones with which the wronged son will use to hunt down the multitude of demons to reclaim his body one piece at a time, before confronting his father. On his journeys the young hero encounters an orphan who claims to be the greatest thief in Japan.