Bumpy, an energetic sock-eating monster who lives under a boy's bed, is constantly getting into mischief, with his friends Squishington and Molly Coddle.
Social & External
Mr. Bumpy (voice)
Molly Coddle (voice)
Squishington (voice)
Bullies often target someone frail and weak—someone exactly like Yûgi Muto. He treasures his Millennium Puzzle, an ancient Egyptian artifact that was brought into his grandfather's game shop. Believing that solving the puzzle will grant him his wish, he completes the puzzle, unleashing a new personality within him, the soul of the "King of Games." The new personality named Yami Yûgi is the exact opposite of Yûgi. Upon any injustice toward him, Yami Yûgi takes over Yûgi's body and forces the opponent into a "Shadow Game".
Based on the Monster High franchise, Clawdeen Wolf arrives at Monster High with a dark secret. With the help of her friends Draculaura and Frankie Stein, she is able to embrace her true monster heart and save the school from total destruction.
Groovie Goolies is an American animated television show that original ran on network television between 1970 and 1972. Produced by Filmation, Groovie Goolies was a spinoff of Sabrina the Teenage Witch Show. Like most Saturday morning cartoons of the era, Groovie Goolies contained an adult laugh track. In 1977, the show entered syndication as part of an anthology series entitled The Groovie Goolies and Friends, which featured over 104 half-hour episodes. The syndication format featured new opening credits and "bumpers" featuring the Goolies interacting with characters from the various shows, while the original end credits for each series was retained. The syndication package included The New Adventures of Waldo Kitty, Lassie's Rescue Rangers, The New Adventures of Gilligan, My Favorite Martians, M.U.S.H. , Fraidy Cat, and Wacky and Packy.
Go! Princess PreCure is set in a boarding junior high school, named Noble Academy. The protagonist Haruka Haruno is a 13-year-old first-year student. Her big dream is to be a princess someday because she admired a princess in the picture book she has kept since her childhood. One day, she transforms into Cure Flora with the "Dress Up Key" which Prince Kanata of Hope Kingdom gave her as a good luck charm when she was little. Then she also finds other Pretty Cure girls in her school, 14-year-old Minami Kaidou as Cure Mermaid and 13-year-old Kirara Amanogawa as Cure Twinkle. As the Princess Pretty Cure team, with two fairies Pafu and Aroma, they fight against the dark witch Dyspear, who hates all the dreams in the world and wants to turn them to despair.
Kenzou Tenma, a Japanese brain surgeon in Germany, finds his life in utter turmoil after getting involved with a psychopath that was once a former patient.
In the early 2050s, unknown life forms called “Oracle cells” begin their uncontrolled consumption of all life on Earth. Their ravenous appetite and remarkable adaptability earn them first dread, then awe, and finally the name “aragami”. In the face of an enemy completely immune to conventional weapons, urban civilization collapses, and each day humanity is driven further and further toward extinction. One single ray of hope remains for humanity. Following the development of “God Arcs”—living weapons which incorporate Oracle cells—their wielders are organized into an elite force.
Yapool, an ancient interdimensional race of beings tries to conquer the Planet Earth with his army of monsters, called Terrible-Monsters. The newest member of the Ultra Brothers, Ultraman Ace, arrives on Earth to aid humanity in the battle against Yapool. Touched by the sacrifices of Seiji Hokuto and Yuko Minami, he revives them and grants them the Ultra Rings, which allows them to transform into Ultraman Ace in times of need.
In Orario, fearless adventurers band together in search of fame and fortune within the underground labyrinth known as the Dungeon. But Bell Cranel, novice adventurer, has bigger plans than riches and glory; he fights monsters in the hope of having a fateful encounter with a girl. When this happens, it doesn't go exactly as he planned. Thus begins the story of an unlikely pair, a boy and a goddess, both trying to prove themselves, both eager to reach their goals.
Takeshi Yamato, a twenty-two-year-old young man lives a double life. During the daytime, he is a rookie but popular science teacher at a junior high school in Tokyo. But after school and on Sundays he works as a member of the elite UGM (Utility Government Members).
It's been a long time since the great war between the Three God Generals and the Youkais, an ancient race of monstrous spirits. Since then, imprisoned in a cave protected by the mystical Seal Door, their leader Daimaou and his Youkai army wait, planning for the day they can finally strike. That day has arrived and it is up to the Kakurangers, along with the Three God Generals, to defeat the Youkais, before Daimaou's villainy destroys Earth!
Settling into their new home—the rambling Victorian mansion at 1313 Mockingbird Lane— the Munster are quickly onto the mission at hand: to gently ease sweet little Eddie into the reality of his werewolf adolescence. The loving, supportive, run-of-the-mill family includes his mom Lily, the daughter of Dracula, his dad Herman, who brings new meaning to "Frankenstein," and Grandpa! Of course, there's creepy cousin Marilyn, who's really the odd one because she's so completely normal.
Tomoro Tenma lives in a world where human thoughts and emotions, known as e-Pulse, power AI devices called Sapotama. But when Digimon begin materializing from Sapotama and feeding on e-Pulse, society begins to fracture. After Gekkomon appears from his device, Tomoro joins Glowing Dawn, a secret team investigating rogue Digimon and the dark truth of a system both fueled and corrupted by emotion.
Based on the popular strategy game, Minato has become the new president of the Kibou Company. In order to be a good president and help the company grow, he must lead his party of adventurers through the Gate and collect Kirakuri — a type of energy that is extremely valuable and fundamental to the city of Gatepia. However, there are other companies vying for the chance to gather the Kirakuri.
It's the 30th century and time travel is illegal. To help monitor and police time crimes, the Time Protection Department is founded. But when Don Dolnero and his nefarious gang manage to trick four new TPD cadets into allowing them travel to the 20th century, the four cadets are forced to pursue them for the sake of history. There, in a time foreign to them, the cadets enlist Tatsuya Asami, a young martial artist, to aid their mission. Together, these five youngsters become the Timerangers. And though they try to live as ordinary 20th-century citizens, the Timerangers dedicate their lives to stopping Dolnero and others that may follow in his footsteps, attempting to forever alter the proper timeline!
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he’s become so strong that he’s practically invincible. In fact, he’s too strong—even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?
The bizarre misadventures of a cowardly dog named Courage and his elderly owners in a farmhouse in Nowhere, Kansas.
Every era has an individual that begins a journey seeking the way of the road. The numerous adventures they encounter are harsh, relentless, and life threatening. It is the burning souls of these brave individuals that lead human beings to the future. People called them Adventurers. The Search Guard Successor Foundation collects treasures from all around the world that are scarce and about to be lost forever. Among the treasures, the secretive finds that contained dangerous powers were called “Precious”. If these Precious were to be robbed and utilized by Negative Syndicates, people would be put in serious danger. This is why the S.G.S. will form a secret unit to locate and defend Precious. The name of the unit is Boukengers.
Tottie: The Story of a Doll's House is a 1984 animated television series. It is based on The Dolls' House, a children's novel written by Rumer Godden originally published in 1947, and focuses on the toys living in a Victorian Dolls' House belonging to sisters Emily and Charlotte Dane. The whole series had a very dark edge as the dolls had to wish very hard that good things would happen and they would not fall on misfortune. The series started with the phrase "Dolls are not like people, people choose, but dolls can only be chosen".
After graduating from high school, Natsuko Hirose starts her career as an animator. Her talent quickly flourishes, and she makes her debut as a director in no time. Her first anime becomes a massive hit, sparking a social phenomenon and earning her recognition as an up-and-coming genius director. Her next project is set to be a romantic comedy movie themed around first love! However, having never been in love herself, Natsuko struggles to understand the concept of first love, and as a result, she’s unable to create the storyboard, causing the movie production to come to a standstill. One day, she passes out while working on her storyboard and wakes up in the world of her favorite childhood anime movie "A Tale of Perishing."
Class is in session for mini-monsters Wufflebump, Meepa, Icklewoo, Wingston and Yummble, who learn quirky lessons from their teacher Miss Grizzlesniff.
Goofy is a single father raising his son, Max in Spoonerville. As it happens, Goofy and Max end up moving in next door to Goofy's high school friend Pete and his family. Pete's son PJ and Max become best friends practically doing everything together.
Popular British children's animation series. Mr Benn is the ordinary, bowler-hatted office worker who lives in the ordinary suburban street of Festive Road. However, when he tries on a costume in a mysterious shop, he steps out of the changing room into a different time and place, appropriate to his apparel. His adventures include him being a spaceman, a pirate and a cowboy.
David Haller, AKA Legion, is a troubled young man who may be more than human. Diagnosed as schizophrenic, David has been in and out of psychiatric hospitals for years. But after a strange encounter with a fellow patient, he’s confronted with the possibility that the voices he hears and the visions he sees might be real.
There is a town in Maine where every story book character you've ever known is trapped between two worlds, victims of a powerful curse. Only one knows the truth and only one can break the spell. Emma Swan is a 28-year-old bail bonds collector who has been supporting herself since she was abandoned as a baby. Things change for her when her son Henry, whom she abandoned years ago, finds her and asks for her help explaining that she is from a different world where she is Snow White's missing daughter.
When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.
Walter White, a New Mexico chemistry teacher, is diagnosed with Stage III cancer and given a prognosis of only two years left to live. He becomes filled with a sense of fearlessness and an unrelenting desire to secure his family's financial future at any cost as he enters the dangerous world of drugs and crime.
A single-camera ensemble comedy following the lives of an eclectic group of detectives in a New York precinct, including one slacker who is forced to shape up when he gets a new boss.
Light Yagami is an ace student with great prospects—and he’s bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies, and Light has vowed to use the power of the Death Note to rid the world of evil. But will Light succeed in his noble goal, or will the Death Note turn him into the very thing he fights against?
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.
Smart, sarcastic and a little dead inside, Wednesday Addams investigates twisted mysteries while making new friends — and foes — at Nevermore Academy.
During the reign of the Galactic Empire, former Jedi Master, Obi-Wan Kenobi, embarks on a crucial mission to confront allies turned enemies and face the wrath of the Empire.
Wanda Maximoff and Vision—two super-powered beings living idealized suburban lives—begin to suspect that everything is not as it seems.
The Doctor is a Time Lord: a 900 year old alien with 2 hearts, part of a gifted civilization who mastered time travel. The Doctor saves planets for a living—more of a hobby actually, and the Doctor's very, very good at it.
A vampire hunter fights to save a besieged city from an army of otherworldly beasts controlled by Dracula himself.
A high school becomes ground zero for a zombie virus outbreak. Trapped students must fight their way out — or turn into one of the rabid infected.
In 1960, seven outcast kids known as "The Losers' Club" fight against an ancient shape-shifting alien who poses as a child-killing clown, while also dealing with bullies and abusive parents. Thirty years later, they reunite to stop the creature once and for all when it returns to their hometown.
Beginning in a time of relative peace, we follow an ensemble cast of characters as they confront the re-emergence of evil to Middle-earth. From the darkest depths of the Misty Mountains, to the majestic forests of Lindon, to the breathtaking island kingdom of Númenor, to the furthest reaches of the map, these kingdoms and characters will carve out legacies that live on long after they are gone.
A hedonistic jingle writer's free-wheeling life comes to an abrupt halt when his brother and 10-year-old nephew move into his beach-front house.
To carry out the biggest heist in history, a mysterious man called The Professor recruits a band of eight robbers who have a single characteristic: none of them has anything to lose. Five months of seclusion - memorizing every step, every detail, every probability - culminate in eleven days locked up in the National Coinage and Stamp Factory of Spain, surrounded by police forces and with dozens of hostages in their power, to find out whether their suicide wager will lead to everything or nothing.
When the mysterious deep space research vessel USCSS Maginot crash-lands on Earth, Wendy and a ragtag group of tactical soldiers make a fateful discovery that puts them face-to-face with the planet's greatest threat.