Social & External
Djinn
Yumi is a 30-year old, ordinary woman who struggles with expressing her feelings. Told from the perspective of the many brain cells in her head, she experiences growth in both her love life, her career, and finds happiness in the small joys of everyday life.
The adventures of Dr. Panda and Toto as they go on awesome adventures in Panda City. They discover the world together with their friends Bip, Olette, Meimei, Hoopa, Moo, Richy & June and solve puzzles, learn about shapes, colors, numbers and more.
Shows the daily life of Gil and Julia with their friends.
Naftaline is a girl who uses her imagination to create various stories full of adventures.
Award-winning technology and internet safety video series for families, schools and organizations to help pre-teens better understand the social side of technology.
Got a question? The StoryBots have an answer! Join curious friends Beep, Boop, Bing, Bang and Bo on fun adventures to find facts for real kids like you.
This show features the LazyTown characters in short, humourous sketches whilst Ziggy visits the UK to encourage healthy eating and getting active.
When Ty Turner uproots his life to reunite with his high school sweetheart, Rachel Raskin, in the colorful town of Dimmsdale, his cautious 13-year-old daughter Vivian is thrust into a new world, and a new school alongside new step-brother and town star, Roy, a jock with a heart of gold. Lucky for Viv she’s inherited Wanda and Cosmo, two Fairy Godparents she’ll share with Roy, to help them both find their way.
On a special inner city street, the inhabitants—human and muppet—teach preschoolers basic educational and social concepts using comedy, cartoons, games, and songs.
With the help of his friend “The Man in the Yellow Hat,” a curious little monkey named George sets out on adventures to learn about the world around him.
How 2 was a British educational television show which ran on CITV between 1990 and 2006. It served as a modernised "sequel" to a 60’s / 70's series with the same format called 'How'. Each episode started with the presenters sitting around the studio table asking their own question starting with “How” and then taking turns answering these. Subjects of science and history were often covered along with logic and word play puzzles.
Using his knowledge of today’s animal kingdom and the latest research, wildlife adventurer Nigel Marven uses a time portal to take him into the past, on a quest to rescue long lost prehistoric creatures.
Philip, a lovely mouse, is indomitable, intelligent, and very imaginative. Together with his toy cat, he embarks from adventure to adventure, mastering the small quirks of everyday life.
A game show based on the Carmen Sandiego computer game series created by Brøderbund Software.
Follow the adventures of 6-year-old fraternal twins Phoebe and Jay Yarber, who live with their family in the fantastical Tobsy Towers.
Aimed at children, particularly children between the ages of three and six, this series portrays the culture and importance of preserving the Amazonian fauna and flora through the routine of characters typical of the region who live in a stream being represented in the form of dolls.
Documentary series dealing with every aspect of special effects in movies, from low-budget make-up to multi-million-dollar computer-generated graphics. The clear presentation includes descriptions of the creation and technical problems of the effects, and interviews with effects technicians, directors, stars and other crew. Each episode deals with one topic, effect or technician (eg theme park rides, CGI, Stan Winston), concentrating on one or more current or recent films.
A young girl named Dora goes on adventures with her red boot-wearing monkey named Boots.